AI Insights · Timothy · July 2022
Top 5 Anime Games on Android in South Africa Q2 2022
Explore the performance of the top 5 anime games on Android in South Africa for Q2 2022, highlighting trends in downloads, revenue, and active users.
The second quarter of 2022 saw some interesting trends for the top 5 anime games on the Android platform in South Africa. Let's dive into the performance metrics for these popular titles.
DRAGON BALL LEGENDS from Bandai Namco Entertainment experienced notable fluctuations in its weekly revenue, peaking at approximately $6.2K in the week of May 30. Weekly downloads showed a consistent upward trend, reaching around 4.8K by the last week of June. The game also saw a steady increase in weekly active users, growing from 31.8K at the start of April to 39.2K by the end of June.
The Seven Deadly Sins by Netmarble had a significant spike in weekly revenue, with a peak of about $2.1K in the week of June 6. However, its weekly downloads remained relatively stable, hovering around 240 to 290 throughout the quarter. The game’s weekly active users gradually increased, peaking at 868 in mid-June.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment, saw a decline in weekly revenue, with the highest figure being around $1.9K in the week of April 25. However, its weekly downloads rose steadily, reaching a peak of about 3.4K at the end of June. The game also experienced growth in weekly active users, increasing from 10.5K at the start of April to 10.4K by the end of June.
Yu-Gi-Oh! Duel Links by KONAMI had a relatively stable performance in terms of weekly revenue, peaking at approximately $715 in the week of May 23. Weekly downloads showed a slight decline over the quarter, ending at around 289 in the last week of June. The game’s weekly active users also saw a gradual decrease, from 3.9K at the beginning of April to 3K by the end of June.
Lastly, Bleach:Brave Souls Anime Games from KLab recorded its highest weekly revenue at about $341 in early May. Its weekly downloads peaked at approximately 771 in the week of May 23, and weekly active users showed an upward trend, reaching 3.1K in the same period before stabilizing around 2.2K by the end of June.
These insights, sourced from Sensor Tower, provide a snapshot of the dynamic performance of anime games in South Africa. For more detailed analytics and trends, visit Sensor Tower.